![]() ![]() We can kill him.Īnnoyingly, looking at the item list the only endgame consumable in sight is a Scroll of Mass Banishment. Finally, Omarax isn't all that powerful, but his attacks cause disenchantment and drain charges, so he's just generally a pain to fight. Ungoliant we've run into in the past, and she's still just too big a slab of beef to take down. The Tarrasque is legendary for its ability to put out obscene amounts of damage very quickly: it's at +20 speed, casts spells every other turn, and only has three spells: breathe cold, breathe fire, and breathe disenchantment. Huan and Carcharoth are both bastards with nasty breath weapons Huan is worse because resists to his elements (cold/light/shards/sound) are rarer than Carcharoth's (fire/dark/nether/poison). There's so many monsters in sight that the game can't even fit them all onscreen at once! All of these uniques are in Fuck No territory with the possible exception of Vecna, and then only because we're awesome at fighting undead. ![]() I wouldn't have minded seeing a new vault, but another False Wall isn't unwelcome. You sense the presence of traps! You sense the presence of doors! You sense the presence of buried treasure! You sense the presence of objects! An image of all nearby life-forms appears in your mind. Time to chug that *Enlightenment* potion we got last level. Time to tackle the other half! Freude's equipment hasn't changed since we last saw it, but here's his inventory: Last time, we cleared out about half the remaining levels in the game, killing a few uniques in the process. Part 21: The Final Dive Update 21: The Final Dive
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