![]() The episode also seems confused about just how capable Clementine is. In moments like these, you feel the heavy hand of plot structure making many of Clementine's decisions for you. Morning will never come unless you bust out of the garage, break into the nearby house, and go dangerously sneaking around. But when you're locked in a garage and told by other characters to wait there until morning, you can't choose to stay put. Yes, you make choices in conversations about what to tell characters, how much to reveal or to conceal about your past. Quick-time event-style action sequences are still a part of the series. Throughout the game, this sense of tension between choice and rigid plot structure surfaces multiple times. As Clementine, you're required to make a colossal (if understandable) error in judgment in an early section that ends up having tremendous consequences. It also reminds us of just how restrictively linear The Walking Dead can sometimes be, for a series that places so much focus on choice. It's a new day, but Clementine hasn't forgotten the past.Īlmost immediately, All That Remains reminds us of just how fragile life is after the decline of society. ![]() The episode's focus is clearly on setting up the characters and conflicts that might pay off in later chapters it serves a narrative purpose, but isn't especially effective on its own terms. The first episode of the new season, All That Remains, has a few harrowing moments and a gameplay sequence that will make you squirm as you uncomfortably empathize with a suffering character, but the element that made the first season of The Walking Dead so powerful-those quiet, heavy choices in moments of human interaction-is largely absent here. But Clementine, the young survivor of the series' first season, can't hope to make it in this world on her own, and so she has little choice but to cast her lot in with a new group of people struggling just to live day to day in a land crawling with zombies and ruthless scavengers. And the world of The Walking Dead is a constant pressure cooker. It's the reality that if you put too much pressure on even well-meaning people, sooner or later, most of them are going to break. It's not just the question of whether or not people are basically decent. But there are two things which tie the seasons together, and one is broadly successful while the other is difficult to gauge.It's hard to imagine learning to trust anyone in the world of The Walking Dead. Most of the remaining characters from Season One are, for one reason or another, not present or quickly make their excuses and exit stage left. Season Two is by and large a fresh start for The Walking Dead. But if you've come into this review with the question "can Season Two hold a candle to Season One?" then yes, it absolutely can. It's not the strongest episode in the series for several reasons, some of which are perhaps unavoidable. It is typically impossible to anticipate, making you second-guess yourself and ambushing you with unexpected consequences even when you know, for absolutely sure this time, that you've made the right decision. The first episode of Season Two of The Walking Dead is exactly what you'd expect, in that it's rarely what you expect at all. ![]() The Walking Dead: Season Two: Episode One Review Developer: Telltale Games
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